Web28 jun. 2016 · local ShopGui = game.Lighting.ShopGui -- This should be the location of your gui local ShopPart = workspace.ShopPart -- This should be the shop part ShopPart.Touched:connect (function (hit) if hit.Parent == nil then return end if hit.Name ~= "Torso" then return end local Player = game.Players:playerFromCharacter (hit.Parent) if … WebThe Dialog object allows users to create non-player characters (NPCs) that players can talk to using a list of choices. The Dialog object can be inserted into a part such as a …
Publishing to Marketplace Roblox Creator Documentation
WebAbout Press Copyright Contact us Creators Advertise Developers Terms Privacy Policy & Safety How YouTube works Test new features Press Copyright Contact us Creators ... Web14 jan. 2024 · local MarketplaceService = game:GetService ("MarketplaceService") local function processPurchase (purchaseInfo) -- Logic to handle purchase goes inside this function -- Return Enum.ProductPurchaseDecision.PurchaseGranted upon successful purchase end MarketplaceService.ProcessReceipt = processPurchase square black buttons
On roblox studio how do you make a script only activate after ...
WebRoblox Studio lets you create anything and release with one click to smartphones, tablets, desktops, consoles, and virtual reality devices Reach Millions of Players Connect with a … WebRoblox uses image thumbnails to represent the 3D asset in the Marketplace, user inventories, and avatar editors. Before uploading an asset to the Marketplace , you can … WebDialog.DialogChoiceSelected:connect (function (Player, Choice) if Choice.Name == "BrickChanger" then Brick.Transparency = 1 end end) The argument "Player" is the … square black bulkhead