WebOct 30, 2024 · Be aware that MUGEN will only apply push if the player (or in this case, Helper) has a hurtbox, which also means you'll need to ensure the Helper cannot be hit via a NotHitBy sctrl. I'm pretty sure every MvC2 character in existence has this mechanic fully (?) functional, so perhaps see how they do it if you need reference. 0 SatoruKumagawa · WebApr 24, 2024 · To do the same in the mconsole, just type 'screenshot' (without quotes) and press enter. The result will be the same as hitting the F12 key. MConsole will will keep …
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WebMar 5, 2024 · trigger1 = time = 1. ignorehitpause = 1 <--- removes any explods the projectile may have just in case they have infinite removetime. [State 1252, End] type = SelfState. trigger1 = !IsHelper. value = 0. ctrl = 1 <--- a just in case measure in the event you accidentally send the opponent into the reflector custom state. buster keaton one week 1920 silent film
coding - [ MUGEN CODING HELP ] - Mugen Free For All
Webin MUGEN Throws exist since the original Street Fighter 2 and they were an "easy" way to inflict damage to your opponent, since you only needed to be near him and push the controller forward plus a punch or kick button to throw him. They were called cheap sometimes .but in truth there are chars that rely heavily on the use of WebMar 17, 2013 · [State -3, NotHitBy] ;This is so your character does not get hit when the super armor is activated. type = NotHitBy trigger1 = var(9) trigger1 = stateno != [120,159] value = … WebFeb 16, 2024 · type = NotHitBy trigger1 = 1 value = SCA [State -2, SelfState] type = SelfState trigger1 = Time > 500 trigger1 = P2StateNo != [4000,4100) value = 5050 [State -2, … c c g g a a g f f e e d d c